Friday, April 14, 2017

A look at graphics: lighting the way

I followed up my debut article on Adventure Gamers with a look at the practical applications of light in background art. This is very much a utilitarian, functional examination, but no less important - whether it's reminding of something we already know as artists, or filling artists in on something they may not have yet considered when planning a scene, these are the sorts of things that are definitely worth keeping in mind to help your players "read" and understand scenery.

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