Not one to waste resources, I took the background and started writing a short story around it.
This story is called Featherweight.
With all the stuff I've had going on this month I'm amazed that I can even post this before the month is out, but I'm pleased to say that real world distractions aside, I've just zipped up the beta and sent it off to some testers.
Sebastian gave me some ideas that helped me push this game into some new territory - while there are the usual "use junk on other junk" puzzles and some Shifter's Box style puzzle game puzzles, there's also some new gameplay stuff in there when compared to my previous work, so it will be interesting to see the reaction it gets. I've also tried some small but interesting new things in the graphics and writing departments (whether anybody else notices this is yet to be seen), so it's been an interesting process.
There's still a lot of work to do on the game - mostly polishing graphics, but also editing some writing and adjusting some of the puzzles - but here's me saying that if all goes well (which it sometimes does), you can expect to see Featherweight in a couple of weeks.
See you then!
EDIT: After some feedback I have decided to go through and make some of the puzzles more elaborate, so it might take a little longer to get out than previously anticipated (depending on how hard my ideas are going to be to create). Hopefully this will mean a more enjoyable game in the end :)