Friday, May 19, 2017

A look at graphics: framing an interactive painting


My writings over on Adventure Gamers have been mostly about directing the player in various ways - whether in feeling or focus - so far, something I think is especially important to consider as an adventure game artist, and this month's article is no exception. This month's topic, of filling up the rest of the frame, is something I have struggled with, wondered about and tried to figure out for years, and hopefully my thoughts on the issue will make some sense.

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