Wednesday, April 15, 2026

Devlog 22: Gilt in Motion

I don't have a lot to say this month, but the game is gradually coming together, and I have some WIP shots of it in motion to share with you. Dave keeps asking me if I'm making the visual effects for the game with shaders, but I haven't learned how to write GLSL, and there's enough work to do on the game without learning another language, so I'm making do with what I can do in good old AGS script. It's still coming along more or less how I want it to, though. Thanks for your continued interest in the project! :)

Seeing characters animate in world is always a little treat for me.

Lots of work left to do on this effect but Dave wanted to show it off so I recorded it in its WIP phase. This will eventually be much more interactive.

 The really faint grid that follows the effect around in this mode was my first time using modulo operations for visual effects. A really handy way of working. I've since used it in a few more places.

I originally wrote this effect with manual offsets, but then reworked it to be more dynamic so I can change all of the variables as I please. It makes the transition to and from the effect much nicer.


No comments: