The comments were full of spam, the links were dead or dying and there were malware warnings everywhere. I thought about starting a whole new blog, but I like this old thing, so I've sent the old posts back into draft format to hide the dead links and spam, and am writing an update here for the first time in over 3 years.
This blog was started as a place to put my ideas about game design and game art, and updates on my projects. Things have changed a lot since I started this blog; they've changed a lot since I last posted here, even. I quit my day job after Dave and Janet of Wadjet Eye Games asked me to join them as a full time artist and animator, after several years of working part time with them, and I've been making games with them in this capacity since.
It's been fun, challenging, educational and rewarding. These are some of the projects we've done together:
We started Unavowed - Dave's next project after finishing the Blackwell series. After discussing it for some time, we agreed to try working at 640x360 resolution; still sticking to the pixelly graphics that Wadjet Eye is known for, and that I cut my teeth on, but now with a bit more clarity. This project is my main focus at the moment, among other things such as helping with ports and various miscellaneous art assets for things, and it's shaping up to be the biggest project we've ever tackled.
I used to focus on short games, refining my skills and working for a few months at a time on each thing, before releasing it and moving on. It's nice to now be working on more expansive projects; they take longer, but they feel like what I've been working myself up to for years. I want to discuss making them some more, and share some of the things I've learned, am learning, and hope to learn, and that's why I've refreshed this site.
I hope you'll enjoy reading along.