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I make games.
Wednesday, November 23, 2022
MEAT
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Space Warlord Organ Trading Simulator's aesthetic was a vulgar, throbbing mess. What a fun project. The palette ended up being a mix of ...
Thursday, November 17, 2022
Re-Imagined
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One of the most fun personal projects I had this year was taking inspiration from a variety of games that I love the world/characters/aesthe...
5 comments:
Wednesday, November 9, 2022
Six!
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I've started working on the next section of Old Skies, getting Fia's next outfit designed and then walk, talk, and "pickup...
2 comments:
Sunday, November 6, 2022
Class: Cartographer
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Might & Magic I may be the perfect game for someone like me. To clarify, it is perfectly suited to someone who loves drawing maps, love...
2 comments:
Friday, February 4, 2022
Process Breakdown - Using 3D as a base for a low resolution scene.
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I've had a few different people ask me about my process for using 3D and for painting low resolution scenes, lately, so I've been s...
2 comments:
Wednesday, September 22, 2021
The power of a workflow
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One of the most interesting areas of focus for me when drawing is on finding a powerful workflow for asset creation, that exists in the fo...
1 comment:
Thursday, September 16, 2021
Tinkering
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As I look back on Old Skies in its current state, and try to work out my strengths and weaknesses at the moment, it occurs to me that my fa...
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