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I make games.

Friday, February 4, 2022

Process Breakdown - Using 3D as a base for a low resolution scene.

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 I've had a few different people ask me about my process for using 3D and for painting low resolution scenes, lately, so I've been s...
2 comments:
Wednesday, September 22, 2021

The power of a workflow

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  One of the most interesting areas of focus for me when drawing is on finding a powerful workflow for asset creation, that exists in the fo...
1 comment:
Thursday, September 16, 2021

Tinkering

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 As I look back on Old Skies in its current state, and try to work out my strengths and weaknesses at the moment, it occurs to me that my fa...
Wednesday, September 15, 2021

Progress!

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  I'm approaching the 'complete' stage on the first section of Old Skies, and it's interesting to see what has changed in th...
1 comment:
Wednesday, July 7, 2021

Shadows are cool

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 In my preparation for moving to hand drawn characters I investigated a range of character shading options to see what would work. I knew fr...
Monday, July 5, 2021

Design in silhouettes

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  A lot of the time when I talk about visual design I talk about silhouettes. There are many things to consider when designing any visual el...
Saturday, July 3, 2021

What *is* "lines"?

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  For the first time in my games career I've found myself with the prospect of trying to learn how to draw line art. I've drawn plen...
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