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I make games.
Wednesday, July 7, 2021
Shadows are cool
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In my preparation for moving to hand drawn characters I investigated a range of character shading options to see what would work. I knew fr...
Monday, July 5, 2021
Design in silhouettes
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A lot of the time when I talk about visual design I talk about silhouettes. There are many things to consider when designing any visual el...
Saturday, July 3, 2021
What *is* "lines"?
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For the first time in my games career I've found myself with the prospect of trying to learn how to draw line art. I've drawn plen...
Friday, July 2, 2021
The shape of people
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One of the games I've been enjoying quite a bit lately and using as research on non-pixel 2D character designs is the lovely Griftlands...
2 comments:
Thursday, July 1, 2021
Planning a project
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The beginning stages of any project are an interesting time for an artist, and in my experience usually involve a range of different thing...
4 comments:
Monday, September 11, 2017
Geometry of light and shadow
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One of the challenges of being a background artist in an interactive medium is that often a designer requires us to leave a large surface fr...
4 comments:
Friday, May 19, 2017
A look at graphics: framing an interactive painting
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My writings over on Adventure Gamers have been mostly about directing the player in various ways - whether in feeling or focus - so far, ...
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