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I make games.
Friday, April 14, 2017
A look at graphics: lighting the way
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I followed up my debut article on Adventure Gamers with a look at the practical applications of light in background art. This is very...
Wednesday, April 12, 2017
Maps in adventure games
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Travel is a very common element in adventure games - in fact, the name of the genre itself implies that some travel will take place. \...
2 comments:
Friday, March 17, 2017
Using contrast to affect visibility
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A major factor to consider when doing art for adventure games is the visibility of important elements to the player. These games rely hea...
Sunday, March 12, 2017
Screenshot sources for adventure games
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I've got a pretty big collection of game screenshots on my hard drive, but for some games I have to look online to save me playing ...
4 comments:
Saturday, March 11, 2017
Full Throttle Scenery Studies
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Over the past couple of months I've been regularly going through the background art of Full Throttle and making notes about it, tryin...
2 comments:
Windows as a visual tool
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Having looked at reflective windows last week, it's a fine time to look at windows that let light pass through, too. One of the most ...
2 comments:
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