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I make games.

Thursday, February 23, 2017

Rim lights in scenery

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Rim lights are formed by the positioning of a light source behind or beside an object. When the light hits the object in question we only se...
4 comments:
Friday, February 17, 2017

Tangents, and why they should be avoided (and how hard it is to avoid them)

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A common term when discussing art and composition is 'Tangents'. These occur when masses or lines are grouped in a way that's vi...
3 comments:

Atmospheric perspective in adventure game scenery

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Atmospheric perspective, also known as aerial perspective, is a very old artistic technique where objects that are further away from the ...
Friday, February 10, 2017

Foreground objects in adventure game scenery

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Something I learned fairly early on from other adventure game art enthusiasts is that adding foreground objects to a scene is a nice way to ...
5 comments:
Friday, February 3, 2017

High camera angles in adventure game scenery

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Having looked at low camera angles last post, it now makes sense to study the use of high camera angles in backgrounds. Once again I'...
4 comments:
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