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I make games.
Showing posts with label
Composition
.
Show all posts
Showing posts with label
Composition
.
Show all posts
Friday, May 19, 2017
A look at graphics: framing an interactive painting
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My writings over on Adventure Gamers have been mostly about directing the player in various ways - whether in feeling or focus - so far, ...
Saturday, April 29, 2017
Composition in thirds
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A common practice in both photography and art is to mentally divide the composition into both vertical and horizontal thirds when arran...
3 comments:
Friday, April 21, 2017
The 's-curve' in composition
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An extremely common element in composition is what artists and photographers often refer to as the 'S-curve'. This is where eleme...
1 comment:
Monday, April 17, 2017
Interesting ways to frame scenery
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Framing interests me in adventure game art, especially when outside the actual piece of art itself, and separate elements treated as a ...
5 comments:
Friday, March 17, 2017
Using contrast to affect visibility
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A major factor to consider when doing art for adventure games is the visibility of important elements to the player. These games rely hea...
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