Friday, May 19, 2017
A look at graphics: framing an interactive painting
My writings over on Adventure Gamers have been mostly about directing the player in various ways - whether in feeling or focus - so far, something I think is especially important to consider as an adventure game artist, and this month's article is no exception. This month's topic, of filling up the rest of the frame, is something I have struggled with, wondered about and tried to figure out for years, and hopefully my thoughts on the issue will make some sense.
Thursday, May 4, 2017
Ten gorgeous adventure game scenes from the pixel art era
I was delighted to be asked to select 10 classic adventure game scenes and talk about why I love them over on PC Gamer, and the article is now up. If you're interested in seeing some of my most favourite scenes from the genre, and why I love them, head on over and check it out!
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