
I always like to do a mockup every now and then - means I can draw a world and one or more characters without the added work of going and turning it into an enjoyable story. Did this one today and thought it might be fun to post it on here.
I started putting a few little extra touches in while drawing the Featherweight backgrounds - stuff like stronger sky gradients and more obvious light glows, and while it's nice to learn things bit by bit, I am starting to feel like all of my backgrounds are starting to become a bit 'samey'. I pushed myself to try something new with the Awakener background, but here I am back to the same style I've been doing for months aside from a few minor little touches I've learnt along the way.
I'm not complaining or saying it is necessarily a bad thing, but it
does seem like I could benefit from trying to draw a wider variety of things. Not that there's anything wrong with weirdo sci fi stuff, I guess. I have some stuff in mind that I'd like to try, so if I can break the habits I've allowed myself to form, I'll see about pushing myself further with this drawing business.
All talk of drawing aside, I decided it would be kinda fun to turn my attention towards another silly experiment game rather than a 'normal' adventure game for a little while, and whilst it has already been started I'm not really pushing myself to get heaps and heaps done because I feel like a bit of a break anyway. I managed to finish a couple of DS games this week, so it's been a nice relaxing time with much less looking at AGS scripts and animation frames and much more time looking at other people's games.
Oh, and some complaints about puzzles aside, Featherweight seems to have been received pretty well, which is awesome.
Stay tuned for more info about the weirdo experiment 'game' :)