Thursday, January 28, 2010

Crash of the Titans (Wii)

Whilst doing the end of year game round up a few weeks ago I realized how boring it is to read lots of boring words about all the commercial titles I beat over the course of 6 months. I thought it might be nicer to write them one by one as I go instead, and even steal pictures from Google image search to make the write ups more colourful. If this gets boring or annoying let me know and I'll go back to big long spiels that you can ignore all in one go.



Celebrities have gotten into a strange habit of naming their children some very strange things. Whether it be Fire Vai, Moon Unit Zappa or Margarine Chandler (in some strange parallel universe where I am a celebrity parent). Whether for a child or pet bandicoot, I have to say that "Crash" is a plain stupid name. And this is a stupid kid's game.

Instead of ultra realistic graphics like Crysis and Stalker, Crash of the Titans has stupidly colourful worlds - from deserts to glaciers and toxic junkyards. Instead of realistic combat Crash of the Titans has stupid pretend kiddy combat - like Tom and Jerry. Instead of spouting blood your enemies shout out fourth wall breaking one liners when they are defeated. That's just stupid.

So stupid is Crash of the Titans that the cutscenes pay tribute to all manner of cartoon styles - from South Park to Dragon Ball Z - and do so without managing to look lame.

Also the game is a platformer. That's just stupid - I demand that the developers add iron sights!

The main gameplay feature is mind controlling lots of big mutants that you beat and taking control of their special abilities to solve puzzles and get through stages; something like a cross between Messiah, Mario and Nanobots. Although I got a bit lost at times the game was never super hard and the boss battles were all quite simple - even the final one.

In short, theologists, bus drivers, video game journalists, Dimmu Borgir fans and other equally jaded and cynical people will probably think this game is stupid.

The rest of us will realize that stupid kids' games don't have to worry about making everything totally cool and realistic and groundbreaking and therefore can focus on actually being fun. The only question now is "Why can't us adults have games that are pure and simple fun as well? How come kids get all the wacky fun games?"

Stupid kids.

(PS Play Psychonauts and Beyond Good & Evil)

Tuesday, January 19, 2010

Pastels

I've accidentally started collecting anime movies. In the past I kinda thought that anime was just big robots and giggling schoolgirls and wasn't really interested, but then I discovered that people in Japan make animated films that are not only entirely devoid of large robots and annoying children, but are also really, really good.

Anyway, this recent discovery has led me to trying out a sunnier, more pastel palette for this concept piece I did based around a short game idea I wrote in my head (and later in my notebook) this morning.



Certainly very different to my usual approach to colours, but I kinda like it.

The Future

Hey folks.

Quiet start to the year from me so far - but good things are happening behind the scenes, of course.

Nothing major to discuss now, but if you head on over to Gnome's Lair you can read an interview that I did.

Oh, and it's even got a screenshot and the teensy tiniest bit of information about the project I'm working on at the moment.

Hope you've had an enjoyable start to the decade :)