"Holy crap, not another stupid magical sword!"
This is the sort of reaction I have when playing games like Sacred and Dungeon Siege.
I remember as a high school kid playing Baldur's Gate instead of doing homework, where a magical sword was something rare and special. Heck, upgrading from a simple short sword to a long sword, and then to a bastard sword was a fairly big achievement back then! Even though I haven't played Baldur's Gate for ages, I can tell you that I finished the game wielding the two handed sword 'Spider's Bane' wearing Ankheg Plate Mail and Boots of the Cheetah.
That makes me seem like a real nerd, right? But hey, everyone knows that King Arthur's sword is called Excalibur. Imagine if everyone in those old stories had a special sword with a name. You'd never be able to remember what any of them were called because there'd be way too many strange names to remember. Excalibur would become just another boring magical sword.
This is how I feel about modern RPGs. Developers are so desperate to cram as many 'cool' items into their games that none of them feel memorable anymore. I can remember my weapons in Baldur's Gate, which is fairly old, whereas I wouldn't have a clue what my weapons were in Sacred or Dungeon Siege (which are much more recent) because they changed every 15 minutes. I don't even know what all these numbers and stats on the sword's description mean - when I want to know which is the best, I go to the shop in the game and see which one will give me the most gold if I sell it. Then I use that one!
The same goes for spells, skill and feats. I have more fun in the much more limited scope of the older games, where a basic heal spell added as a special ability really makes your character stand out. And sometimes there were items or abilities that only one single character in the game can use, so you either keep that person with you or miss out!
When playing the original Baldur's Gate, I remember getting to level 3 being a real achievement. By the time I was halfway through the last game in the series, leveling up seemed quite dull, because I had done it too many times.
I wish for the days when levelling up was a special experience that only happend 6-7 times by the end of the game. I want a game where magical items are found so seldom that they are memorable, as opposed to tripping over 8 magical axes every time I kill a low level bandit. I want going into a rage to be a special ability of a single character. I know this probably won't ever be the case again, but a man can dream.
Oh, and recently I was playing Neverwinter Nights 2, and found an Elven Court Bow (One of the most special and memorable items from BG2 for me) for sale in a shop where it was described as a commonplace item. Thanks, NWN2, for ruining my perception of one facet of one of my favourite games forever :).
Man, I'm a freakin geek!
Monday, November 24, 2008
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8 comments:
Well, I think the main reason is that Baldur's Gate is based on the D&D ruleset, and those who play it understand that in the Forgotten Realms, there are only few really powerful items... Games like Diablo, on the other hand, rely on a flood of magical items, some of them only a few stat points different, to maintain their "endless replayability".
It's sad, but these days, players believe in quantity; still, some games really have it done right. Arcanum is a good example of a great variety of different items/spells/stats while at the same time forcing the player to concentrate on only a few feats. That's the best I can think of, really, and I see some possibilities here. A good amount of stuff, with the option to use only a limited amount of it in one game.
Seconded. Flawed as Arcanum might have been (with melee characters being ridiculiously overpowered), the weapons surely were memorable. I liked fighting the final uber necromancer with the flamethrower, just because of the coolness value. Broad variety is good, but if you go for that, you need to make the weapons unique - and not just another "+X Adjective of the Nouns".
About the Elven court bow: You can't stop industrialized progress! I recently bought a notebook for a mere 150€ which was the notebook of my dreams some years ago, prices ranging between 2500 and 3000€, the best of the best. Well, best notebook, no such luck - same goes for "best bow".
Ghost - Agreed that the universe does have an effect, but it does seem that even my beloved Forgotten Realms setting is beginning to have lots and lots of magical equipment (see Neverwinter Nights 2). Agreed about Arcanum, I can still remember the first time I got a Filament Sword :).
Akatosh - Yup yup, if you're going to give me a wide range, make sure it IS a wide range. It seems to me that people think that they can make short sword 1 and then add 1 to that sword to make the next weapon and so on, resulting in a staircase of identical looking steps, except that each one is a little bit higher than the next. I'd much rather see "Captain Codschool's Hairy Halberd" and "Oliver von Carpethorse's Sentient Morningstar" as the only magical weapons in a game rather that have 800 similar looking axes to choose from.
Sebastian - Interesting comparison there! It seems that industrialization could be having an effect on the adventurer equipment I used to draw in my English book instead of writing essays. Although it is fine that one can wait a few years and purchase the Elven Court Laptop of their dreams for a fraction of the price, it also means that by the time you do, there's a Dwarven Fort Crossbow out on the market that is 8 times shinier and comes with cupholders, a flashlight and built in thermometer.
I certainly agree with your comment on the value of swords. Baldur's Gate, had that effect. When you picked up an item after killing a difficult monster you got awarded. Really awarded. As for nerdiness, ever played Icewind Dale? If you have you probably remember the mechanical elf Lando or something, that went mad..well, you were supposed to shut the engines down, so he could calm. Ignoring that, I went and killed him. The game continued, but I couldn't finish it apparently. I killed him with all my member alive. Took me half an hour of battle to do that. not counting the quickloads.
Haha, yes, DualNames, I recall Icewind Dale. I have two copies of the game, the Heart of Winter expansion and the sequel. And the soundtrack, funnily enough.
What can I say? I'm a big fan of Black Isle games!
I haven't actually finished any of the Icewind Dale games yet, sadly. It is on the to do list, but these sort of games take up a fair bit of time, and I'm currently REALLY into Planescape: Torment.
Ah, yeah, PS:T... the only BAD thing about it I can think of is that it ends... eventually.
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Talk about the "plusses"... ;)
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